I recently used Flinto to build a prototype for some mobile user testing sessions. After a few days of learning the program (i.e banging my head on the keyboard screaming obscenities at my co-workers), I’m finally at a place where Flinto and I are friends. Not best friends yet. Not really even close friends — maybe […]
All day, I think about user experience. I create wireframes and worry over making every interaction on the site I’m designing intuitive. I often scoff at disorganized interfaces that don’t put information or controls where the user needs them. In my personal life, however, I seem to do things in the most unintuitive way possible. I have […]
When I got into web design (way back in 2003!) wireframing wasn’t really a thing–at least I don’t remember it being a thing. Yea, maybe you did some quick sketches of layouts, but we were pretty much “taught” to jump straight into Photoshop and start making stuff.
Apps centered around social sharing and user-generated content rely on users getting excited to consume, share and create in the world of the app. That’s a pretty big ask, and a good onboarding process is the first step to enticing and empowering users to make your app a part of their social lives. Onboarding is pretty […]
As summer comes to an end, it’s time to take a look at some of our favorite summer inspired sites. Bright colors and fun animations bring that summer feeling into these great sites. Check them out!
Getting a product design job can feel like a marathon. You’ve spent weeks updating your portfolio site with fresh project stories, hours scrolling through (very similar) job postings, and paced 1,000’s of Fitbit steps around your home during phone screens. Finally, there’s an in-person interview on the calendar. Time to panic.
In the excitement of learning a new tool and all of it’s ins-and-outs, some stuff can just get lost in the noise. Only recently (read: 6 months) did I start using Sketch in my regular workflow. I was put on a project with our product team and decided it was time to check it out. So […]
Designers put the user at the center of everything we do. We interview them about problems they need to solve, try to step into their shoes when making design decisions, and test our assumptions when we put a product in their hands. In the constant feedback loop of concept > prototype > testing, it’s easy to […]
Recently I read TripAdvisor’s Sean Landry: Autonomy breeds ownership over on Invision Blog. It was a really great read and covered some great stuff about encouraging your team to really take ownership of their projects and how that helps produce higher quality work (and work satisfaction). One particular passage stuck out to me …
Clean. Simple. Delightful. These are words designers like to use to describe the work they aspire to do. Unfortunately, these are not usually words you would use to describe a billing transaction spreadsheet. Or a complicated product spec comparison table. Or an analytics dashboard. So what do you do when it’s your job to design these […]